Simple Star Field Tutorial in Blender 2.5

Creating a simple star field is pretty easy in blender. I recently found one for 2.49, and decide to make one for 2.5 since a few locations and buttons had changed.

  1. Open blender
  2. Delete the default cube
  3. Go to camera view. This makes it a little easier to see the star field.
  4. In the properties panel, click the “World” button.
  5. Change the horizon color to black in the World section.
  6. Go the Stars section. Enable it and then expand it.
  7. Now the rest is really on what the desired affect is. The default values create a pretty sparse star field. I want more stars.

  8. Reduce the size to 1.0
  9. Set Minimum Distance to 400.
  10. Set Separation Distance to 25.
  11. But hmm, if you render an image now very few stars show up. What’s up? Turns out that we need to change some camera settings.

  12. Select the Camera Object in the 3d view window.
  13. In the properties panel, click on the “Object Data” button.
  14. Change Clipping End to 600. The default clipping cut out our star field.
  15. The reason we put the star field at 400 is to help increase the star density. With the default value and spacing it’s just too sparse and not too interesting.

    If an image is rendered you get stars. However, they look little too big too me. A few more tweaks.

  16. Go back to the World button.
  17. Change star size to 0.85.
  18. But it’s still looking bland.

  19. Change colors to .25
  20. Now there is just a touch of color.

My final settings for the stars are:
Size:0.35
Minimum Distance: 0
Colors: 0.25
Separation Distance: 25.

Fair number of stars with varying sizes and color.

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